![]() ![]() This means it takes more Status damage must be accumulated before being able to inflict the monster with the same Ailment.įor all Ailments (except Blast), the accumulated Status damage disappears gradually due to the monster's tolerances. ![]() The only exception to this is Poison.Īfter the monster recovers, its tolerance threshold for the Ailment increases. Once a monster is affilicted with the Ailment, the accumulated Status damage is reset to 0 and additional Status damage cannot be dealt until the monster recovers. To trigger a Status Ailment, enough Status damage must be dealt to a monster to overcome its tolerance threshold. Instead, monsters have an innate tolerance to Status Ailments. For Gunner weapons, a successful hit will always apply Abnormal Status damage.Īpplying Abnormal Status damage to a monster does not instantly activate it's effect. The Bowguns do not have natural Abnormal Status attributes, but can load Status shots that apply Abnormal Status damage.įor Blademaster weapons, each time an attack lands, the attack has a 1-in-3 chance of applying Abnormal Status damage. Equipping Status Coatings will disable the Bow's Elemental attribute temporarily. Bows cannot have a natural Status attribute, but may equip Status Coatings to make fired arrows apply Status damage. The Physical damage done by the weapon is not affected, as Elemental and Physical damage are calculated separately.īlademaster weapons can have an Abnormal Status attribute instead of an Elemental attribute. If a monster has no weakness to a specific element on their Hitzone, then no Elemental damage is dealt. Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage. Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. The Bowguns do not have natural Elemental attributes, but they can load Elemental shots that effectively functions as dealing Elemental damage when it hits a monster.Įlemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. Some Dual Blades have two Elemental/Status attributes, one for each blade. Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage.īlademaster weapons can have an Elemental attribute, a Status attribute, or neither. Projectile damage is the primary damage type for the following weapons: If they hit a monster's head, they deal Stun damage. Sword & Shield's shield-oriented attacksīlunt weapons deal Exhaust status when they hit a monster.The following attacks also deal Blunt damage: This happens when sufficient Severing damage has been accumulated on the tail, which then severs it.īlunt damage is the primary damage type for the following weapons: Tails can only be cut by Severing damage. Bow's Melee Attack deals Severing damage.The following attacks also deal Severing damage: ![]() Severing (sometimes known as Cutting) damage is the primary damage type for the following weapons: All damage types are dealt independent of each other. There are also other sources of damage such as Fixed damage and Status damage. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. These weapons will Physical damage and apply Status damage. Some weapons have an abnormal status attribute instead of an Elemental attribute. When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). ![]()
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